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    V8M2引擎宠物设置方法和脚本变量示例解析!

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    admin 2023-3-21 18:48:18 | 显示全部楼层 |阅读模式
    宠物功能开启及设置:M2-》选项-》宠物设置

    宠物抓取的2个方式:

    抓宠物技能:

    90,宠物捕捉,2,70,5,50,60,2,20,20,0,18,50,21,100,24,200,26,400,28,800,30,1600,33,3200,36,6400,39,12800,42,25600,46,51200,50,102400,55,204800,60,409600,66,819200,60,,3,,
    技能

    抓宠物道具
    1255,捕捉网,94,3,1,16,3,0,1195,10000,2,5,0,0,0,0,0,0,0,0,0,0,0,0,251,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    完善已知宠物的缺陷!
    宠物蛋相关(StdMode: 91{系统通用宠物蛋,用于宠物捕捉}, 92{自定义宠物蛋,用于怪物掉落或其他地方}):

    【★★★★必加,名字不要变★★★★★】
    941,宠物蛋,91,0,,,,,3710,,,,,,,,,,,,,,,,255,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    [可以自行添加]
    942,白野猪,92,0,,,,,3710,,,,,,,,,,,,,,,,255,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    ------------------------------------------------------------------------------------------------------ ---------------------------------------------------------------
    943,准确敏捷技能,93,0,1,17,1000,1,1964,0,22,95,0,0,0,0,0,0,0,0,0,0,0,0,251,,,,,0,0,0,0,0,1,2,3,4,5,6,7,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0

    宠物技能物品(stdmode:93),以下字段用于加成主人属性:

    AC:准确
    AC2: 敏捷
    MAC:幸运
    MAC2:攻击速度
    DC:中毒恢复
    DC2:毒物躲避
    MC:魔法恢复
    MC2:魔法躲避
    SC:体力恢复
    SC2:
    DuraMax:负重(穿戴)
    Overlap:负重(背包)
    Element,Element1....Element20:元素属性
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------
    触发:

    召唤宠物:
    [@GamePetRecall]
    #ACT
    SendMsg 5 召唤宠物 <$GamePetName>
    收回宠物 / 宠物死亡

    [@GamePetRetake]
    #ACT
    SendMsg 5 收回宠物 <$GamePetName>

    [@GamePetLevelUp]
    #ACT
    SendMsg 5 你的宠物 <$GamePetName> 升级了

    宠物等级变量
    <$GamePetLevel>

    宠物数量变量
    <$GamePetCount>
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NPC命令:
    1、给予宠物蛋
    GiveGamePet 怪物名

    2、清除当前召唤的宠物技能
    ClearGamePetMagic 敏捷技能

    3、给予宠物经验
    GamePetChangeExp 操作符(+,-,=)  值

    4.设置宠物攻击力倍数
    SetGamePetAttackHumPowerRate 攻击人物威力倍率(0不攻击人物,当前值除以100为实际倍数)

    5.检测宠物是否召唤
    CheckCallGamePet

    6.检测宠物等级
    CheckGamePetLevel 操作符(>/=/<) 等级

    6.调整宠物等级
    ChangeGamePetLevel 操作符(+/-/=) 数值

    7.召唤宠物:
    RecallGamePet 宠物名(当为空时,表示召唤最后一次召唤的宝宝)

    8.调整宠物蛋属性
    ChangeGamePetEggAbil 物品位置(-1或boxitem0-boxitem7)  属性类型(参考下面) 操作符(+-=)  值

    属性类型:
    1: 等级
    2: HP
    3: MP
    4: EXP

    9.获取宠物蛋属性:
    GetGamePetEggAbil 物品位置(-1或boxitem0-boxitem7)  属性类型 变量名

    属性类型:
    1: 等级
    2: HP
    3: MP
    4: EXP
    5: MaxHP
    6: MaxMP
    7: MaxEXP
    8: 防御下限
    9: 防御上限
    10: 魔防下限
    11: 魔防上限
    12: 攻击下限
    13: 攻击上限
    14: 魔法下限
    15: 魔法上限
    16: 道术下限
    17: 道术上限

    10.打开宠物界面命令
    OpenGamePetDlg

    11.打开宠物背包(坐标X、Y均为0时,表示不设置坐标)
    OpenGamePetBag 坐标X 坐标Y

    #if
    CheckCallGamePet
    #act
    SENDMSG 6 你的宠物等级是:<$GamePetLevel>
    ChangeGamePetLevel + 10
    SENDMSG 6 调整后的宠物等级是:<$GamePetLevel>
    #elseact
    RecallGamePet
    OpenGamePetBag 10 10